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Sci-Fi Fps Ability system:

This design document was made with the purpose of exploring interesting interactions between common and innovative futuristic abilities in shooting games. The document starts by laying out the main concept of the system categorizing the abilities by their functionality and separating them into 4 different classes.

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After a short description of each class and some visual reference the document highlights the system functionality explaining how it would work in game.

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4 of the abilities are explained further providing a visual representation of the functionality and describing their interactions with the game assets (environment, enemies).

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The document ends with a case study where it explains the reasons why this ability system could fit an FPS Sci-Fi shooter game delivering an enjoyable and creative gaming experience.

Sci-Fi FPS Ability System

Super mario Run 2.0:

In this document the objective was to break down the current Super Mario Run controls and mechanics by explaining their functionality and interactions within the game.

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The last 2 pages are a proposition giving my personal opinion of the game and explaining how it could be improved. The ideas explained were specifically designed according to player feedback. I spent a lot of time doing research online, gathering comments, reviews and feedback from the Nintendo customers that play the game.

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In my personal opinion my ideas would bring to the table a whole new game but they will also give the player more control over Mario, and in a platforming game having control over the movement of the character is essential. It could also make the game more difficult to play but I thought this design still was an interesting approach to a Mario game for the mobile platforms.

Super Mario Run 2.0
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