PROFESSIONAL WORK
Sumo Digital
Company:
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Sumo Digital
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Studio:
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Sumo Sheffield
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Time On Projects:
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July 2021 to current
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Role:
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Game Designer (Oct '22 - Current)
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Junior Game Designer (July '21- Oct '22)
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Duties:
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Worked with the team responsible for "Sackboy: A Big Adventure" on 2 unannounced open-world projects.
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Developed and documented innovative design ideas and systems across multiple cross-disciplinary teams.
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Provided technical assistance ensuring optimal game performance and encouraging efficient workflows.
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Specialized in Character, Controls and Camera (3Cs design), providing modular systems which allowed for fast and iterative prototyping.​
Rockstar Games
Company:
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Rockstar Games
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Studio:
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Rockstar Lincoln
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Time On Projects:
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November 2018 to July 2021
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Role:
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QA Games Tester
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Duties:
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Identify bugs daily and clearly communicate to the development team the steps necessary to reproduce them.
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Manage bug tracking with proprietary software by opening new bugs, closing bugs after verifying they had been fixed and providing developers with other information upon request.
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Work with both the Red Dead Online and GTA V teams efficiently dividing tasks to quickly and accurately complete build verification tests, feature sweeps, cooperative online testing, and other tests/tasks.​
TOOLS EXPERIENCE:
Microsoft Office Suite, Adobe Photoshop, Autodesk 3DS MAX, Unreal Engine 4, Adobe Illustrator, Audacity, Adobe Premiere, Confluence, Z Brush, C++ and C# basic understanding, Unity, Game Maker Studio.